Game Controller VJ Interface

I’ve been playing with a game controller VJ interface for about a year, so I polished it up and used it live for this year’s Optronica show. Worked like a charm – fast, stable, and easy to use.

I’ve shown this to a variety of people, and I think it’s a great interface. Addictive and fun. No learning curve. And I’ve been user testing it with kids to make sure it works right.

This interface was made with Max/MSP/Jitter, and the hi object, and I’m running it on a MacBook Pro. It uses full res dv files and can scratch, jump, loop, and do real time effects. I have tried to build it to suit the real world needs of VJ’s. It also uses a standard usb game controller. The one I used for the show cost $10.

Kid not included.

Below is an simple diagram of the button configuration. I went through a variety of configurations before deciding on this one.

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