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	<title>Brian Kane &#187; game controller</title>
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	<description>The Quality Goes In Before the Frame Goes On™</description>
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		<title>Game Controller VJ Interface</title>
		<link>https://briankane.net/2007/03/game-controller-vj-interface/</link>
		<comments>https://briankane.net/2007/03/game-controller-vj-interface/#comments</comments>
		<pubDate>Thu, 22 Mar 2007 01:34:41 +0000</pubDate>
		<dc:creator>bk</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[game controller]]></category>
		<category><![CDATA[jitter]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>

		<guid isPermaLink="false">http://blog.slashboing.com/bk/2007/03/21/game-controller-vj-interface/</guid>
		<description><![CDATA[I&#8217;ve been playing with a game controller VJ interface for about a year, so I polished it up and used]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing with a game controller VJ interface for about a year, so I polished it up and used it live for this year&#8217;s <a href="http://www.optronica.org">Optronica</a> show.  Worked like a charm &#8211; fast, stable, and easy to use.</p>
<p>I&#8217;ve shown this to a variety of people, and I think it&#8217;s a great interface.  Addictive and fun.  No learning curve.  And I&#8217;ve been user testing it with kids to make sure it works right.  </p>
<p>This interface was made with <a href="http://www.cycling74.com">Max/MSP/Jitter</a>, and the hi object, and I&#8217;m running it on a MacBook Pro.  It uses full res dv files and can scratch, jump, loop, and do real time effects.  I have tried to build it to suit the real world needs of VJ&#8217;s.  It also uses a standard usb game controller.  The one I used for the show cost $10.</p>
<p>Kid not included.</p>
<p>Below is an simple diagram of the button configuration.  I went through a variety of configurations before deciding on this one.  </p>
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